3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics by David H. Eberly (Hardcover, 2000)

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Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language optimization techniques. Implementing those algorithms, however, can be a challenge for even experienced programmers. This book provides rigorous explanations and derivations of all the essential concepts and techniques. Ideas are revealed step by step with numerous code examples and illustrations. Source code implementations are included on the companion CD-ROM to help you understand the full progression from idea, to algorithm, to working code. Since algorithms are not used in isolation, the source code for a complete engine is provided to bring crucial context to the implementations. This book and CD-ROM offer the most comprehensive professional reference available for the development of 3D game engines. About the software: Includes a CD-ROM with C++ source code implementations of all the algorithms covered in the text as well as source code for a complete game engine. Updates for the engine, new ports (such as for the Macintosh), FAQs, and additional material on real-time graphics can be found at WildMagic http://www wild-magic.com/. The renderer layer of the engine is abstract and can work with whichever API is desired. An OpenGL-based renderer, DirectX8 (Direct3D), and a GLUT-based hardware renderer for either Windows or Linux, are included.

Product Identifiers

PublisherElsevier Science & Technology
ISBN-139781558605930
eBay Product ID (ePID)91415738

Product Key Features

Publication Year2000
SubjectComputer Science
Number of Pages561 Pages
LanguageEnglish
Publication Name3d Game Engine Design: a Practical Approach to Real-Time Computer Graphics
TypeTextbook
AuthorDavid H. Eberly
FormatHardcover

Dimensions

Item Height234 mm
Item Width190 mm

Additional Product Features

Country/Region of ManufactureUnited States
Title_AuthorDavid H. Eberly

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  • It is quite dated but still some interesting bits in there

    It is quite dated but still some interesting bits in there

    Verified purchase: YesCondition: Pre-owned