Beginning Game Programming by Michael Morrison (Mixed Media, 2004)

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Beginning Game Programming teaches you to design and construct your own computer games. Without putting you to sleep with programming theory, the book guides you through building a plug-and-play game engine that you enhance and reuse to build a variety of games for your PC. The book includes detailed explanations and example code for seven complete games and gets you ready to embark on your own ambitious game projects. If you think playing games is fun, just wait until you learn how to create them! Design and develop seven complete games *Create a reusable game engine *Capture keyboard, mouse, and joystick input *Animate graphical objects with sprites *Detect collisions between sprites *Play digital sound effects and music *Teach games to think *Dress up games with splash screens *Keep track of high scores *Create scrolling backgrounds CD-ROM includes: *Bloodshed Dev-C++ Development Environment *Complete source code and executable program files for the examples and games developed in the book *Programming primers for the C++ language and Windows programming

Product Identifiers

PublisherPearson Education (Us)
ISBN-139780672326592
eBay Product ID (ePID)92117575

Product Key Features

Number of Pages624 Pages
Publication NameBeginning Game Programming
LanguageEnglish
SubjectComputer Science
Publication Year2004
TypeTextbook
Subject AreaMultimedia
AuthorMichael Morrison
FormatMixed Media

Dimensions

Item Height234 mm
Item Weight1044 g
Item Width186 mm

Additional Product Features

Country/Region of ManufactureUnited States
Title_AuthorMichael Morrison

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  • Essential Info in this book.

    Great introduction to game programming using the game engine in the book. Contains important techniques like double buffering, loading bitmaps and scrolling backgrounds.

    Verified purchase: YesCondition: Pre-owned