Foreword by Lynn Johnston Preface: Driving the Jet Plane Chapter 1: Animation's Basic Movements: The Bouncing Ball and the Pendulum Outer Space: Defining and Distorting Volumes Inner Space: Defining and Distorting Time A Brief History of Time Acting: The Beginning The Line of Action and the Arc Chapter 2: Designs That Animate 'Look Ma, No Hands!' Animating Snakes, Worms, and Other Crawlers An Introduction to Thumbnails Good Actors: Designs That Animate Chapter 3: Setting the Stage: Character and Story Context Don't Just Do Something... Every Move You Make: Analyzing the Character Character Volume, Size and Movement Chapter 4: Is Sex Necessary? Masculine and Feminine Character Acting The Ages of Man (And Woman) An Introduction to Dialogue Animation Chapter 5: Animal Actors Four Legs Good, Two Legs Better? Creating Animal Characters Flights of Information: Animating Winged Characters Portraying Animal Qualities in Human Characters Chapter 6: Fantastic Performance! Natural Inspirations for the Supernatural Floating Worlds: The Weightless Actor Chapter 7: The Performer as Object Moving the Furniture: Bringing Inanimate Objects to Life Material Girl: Fabric and Cloth Characters Chapter 8: Double Timing: Animating Character Interactions Staging and Composition Changing Leads in Multiple-Character Scenes Jazz Hands: Acting Out Your Scenes without Using Your Body Potemkin Villages: Crowd Scenes and How to Fake Them Chapter 9: Character Development Over Time Character and Story Arcs Inspiration and Reference Index Acknowledgements
Nancy Beiman, Professor, Bachelor of Animation, Sheridan College, Oakville, Canada.