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Location: United StatesMember since: 13 Aug, 2003

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Reviews (17)
20 Jun, 2007
One of the best
Indigo Prophecy is easily the best adventure game to come out since Syberia II. There aren't many adventure games on the console system and that makes Indigo Prophecy stand out even more. I'd go so far to say it's easily the most innovative adventure game in the last half decade, though the dearth of games within the genre may have something to do with that. Playing the game is like being involved with an interactive movie -- it's immersive, action-packed, yet retains the primal nature of the adventure game genre. Indigo Prophecy packs a wallop of a story, hair trigger action sequences, and time-dependent events that require fast thinking. It's really the last part that seperates the game from the rest of the crowd -- you don't just try try try again until that singular item works. Instead, you do things (such as hide evidence or discover evidence of a crime) that have later reprecussions on how events play out -- it's a phenomenal direction to take the genre, making the game feel more like a choose your own adventure story than a statically-linear, or devoid-of-life world. In the end, the world feels alive and the story is exciting, making the game ridiculously fun to play. And that's what counts in this genre.
20 Jun, 2007
Almost ... and not quite.
By the time I picked up NWN2, I already knew some general points about the game -- it was akin to NWN1, featured a stronger storyline, and had an updated interface. Delving into the package (installation was a breeze), I booted the game up and was ready to go. After a solid week of playing this title, I feel I'm able to give a tentative summary of what worked and what didn't work so well with me. The campaign: Unlike NWN1, the main campaign in NWN2 felt more personalized and less cookie cutter, although some of the same "fetchquest" elements and uninspired dialogue remains. From a personal perspective, I felt that Obsidian could have improved upon the weaknesses inherent to NWN1 (regarding the main campaign) more than it did; however, at least an attempt was evident and the main campaign is by no means completely boring. The largest complaint I log herein is the fact that the main campaign left me with the same feeling KOTOR2 did -- incomplete. The game builds up pretty nicely but somewhere along the way decides to rush and mash as many plotlines together as it can; leaving gamers like myself with a incredulous look on our faces and a sick feeling in our stomachs. Graphics: Basically, the graphics suck. I'd try to phrase this nicely but the problem is ... I can't. There is minimal improvement from the CEP packs in NWN1 and based on how much this game decides to suck up processing power on my middling CoreDuo2 mid-tier machine, I'm logging heavy complaints. Oblivion has framerate stutters if I max out viewdistance or go overboard on community texture packs; NWN2 stutters around like a cripple with 3 legs when I get attacked by 10 enemies. Turning off some components (notably shadows) smooths things out a lot, but that's just horrifically bad code optimization. Sound: I didn't really notice it much, and that's a good thing. Then again, this isn't going to be winning any awards, so we'll leave it at that. Online: I'm not certain what sort of mod support is out there yet, as I've only fiddled with a few mods, but if it's anything like the NWN1 community, this is going to be another one of those ridiculously well supported community-oriented games. The online component works well, though I did run into some latency issues while hosting games, something that really SHOULDN'T happen unless the coding scheme sucked. Since the graphical coding optimization is obviously crap, I guess I can't cry too much about online optimization being only sometimes-crap. Overall: When it comes down to it, I had fun dropping this on my computer and whittling a few hours here and there playing it. It's not by any means the next great RPG, but it does come packaged with the necessary materials for you to DESIGN the next great NWN2 module. The campaign was of middling length and decently fun, and the online component works well enough that it isn't something that'll end up with you bashing your computer with a baseball bat. The sheer amount of content and online mod availability together make the value of a product such as NWN2 amazingly high. At the end of the day, a game is meant to be an enjoyable experience -- and NWN 2 does deliver the requisite amount of "fun" to make it worth picking up for your gaming pile.
20 Jun, 2007
Hands down, the best compilation package
There are a number of compilation packages on the market these days (though dwindling due to Wii VC and Live Arcade). Available compilations include such titles as the Sonic Collection, Capcom Classics (1&2), Midway Arcade Treasures (1&2), and so forth. The SEGA Genesis Collection for the PS2, to this date, is the best of the bunch. The 28 titles included in this compilation are as follows: (referenced from wikipedia) Alex Kidd in the Enchanted Castle Altered Beast Bonanza Bros. Columns Comix Zone Decap Attack Ecco the Dolphin Ecco: The Tides of Time Ecco Jr. Flicky Gain Ground Golden Axe Golden Axe II Golden Axe III Kid Chameleon Phantasy Star II Phantasy Star III: Generations of Doom Phantasy Star IV: The End of the Millennium Ristar Shadow Dancer: The Secret of Shinobi (Cut from the European version) Shinobi III Sonic The Hedgehog Sonic The Hedgehog 2 Super Thunder Blade Sword of Vermilion Vectorman Vectorman 2 Virtua Fighter 2 (Genesis/MegaDrive version) If that wasn't enough, this collection also features more than 35 minutes of unlockable interviews from SEGA of Japan, a "museum" with facts about the games, strategy tips for each game and a set of unlockable games: Altered Beast (arcade version), Future Spy, Tac-Scan, Zaxxon, and Zektor. That is a ridiculously high-end series of titles for the low price of 19.99 USD. Any subset of these games individually would be worth the prices (e.g. Phantasy Star games, Sonic, Comix Zone, etc). Really, the only component one can really whine about is the lack of Gunstar Heroes or Streets of Rage -- and that's really a minor quibble considering the overall package. Furthermore, if one takes a look at the prices charged for "Arcade Classics" on Wii VC or Live Arcade (generally 5USD or higher), the price of this set is remarkable. Sound emulation has been brought forth as a point of consideration, as it isn't perfect in all the games. However, most every one of the other compilation packages suffers similar (and most often far worse) issues with emulation. If you enjoyed the SEGA Genesis, and want to play some of the top titles from that day and age, you'll be hard-pressed to find a better way to legally pick up a similarly cost-efficient, quality set of classic titles.
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