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knitecrow007

487 items sold
1 follower

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Location: CanadaMember since: 20 Oct, 2003

All Feedback (793)

happy1lucky1 (1103)- Feedback left by buyer.
Past 6 months
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Thank you very much. Please give us a positive evaluation.
authentik_all (578)- Feedback left by buyer.
Past year
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Smooth transaction, fast payment. Recommanded ++++
enjoyhifi (16648)- Feedback left by buyer.
More than a year ago
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Hope to deal with you again. Thank you.
everdrive-online (163)- Feedback left by buyer.
More than a year ago
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Good buyer, prompt payment, valued customer, highly recommended.
whatsapp2012 (21569)- Feedback left by buyer.
More than a year ago
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Good buyer, prompt payment, valued customer, highly recommended.
rjgsf (826)- Feedback left by buyer.
More than a year ago
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Good buyer . Fast Payment .Thank You. Good comunication.
Reviews (12)
07 Oct, 2007
AIRBORNE! HOOHA!
Metal Of Honor Airborne continues the popular MOH series and and the tradition of solid game play. If you have played any of the MOH or Call of Duty series, this game offers more of same Nazi-killing goodness. Significant changes to game play comes from the ability to land and start the game anyway on the map, leveling up weapons, and objectives that can usually be accomplished in any order and a greater reliance on cover. More than ever, there is a very heavy reliance on cover - run and gun tactics will get you killed. Methodical and patient strategies need to be applied. This is a welcome change from the numerous brain dead shooters. Controls themselves are overall good but I did find it frustrating not being able to throw grenades with one button, instead of switch back and forth between guns and grenades. While the levels themselves appear small, level design is quite intricate with multiple paths and options to completion. Supporting the level design is good AI; you truly feel like fighting with other members in an epic battle against smart enemies. The single player campaign is taut and highly enjoyable with the one complaint being that it ends all too quickly. Graphics and sound come together to a final layer of shine on a game that is already good without good graphics/sound. Simply put, if you like games like Call of Duty or shooters in general, this is a game you must play. 8.5 / 10 Visit my gaming blog/forum www.gamingdump.com
3 of 3 found this helpful
21 Oct, 2007
Shellshocked!!!
Teenage Mutant Ninja Turtles (TMNT) gives players the chance to relive their nostalgia for the series. Going in, the game holds a lot of promise as it is developed by Ubisoft Montreal most notablely known for their Prince of Persia series. The prospect of a POP-esque game in a TMNT world is very tantalizing. Unfortunately the game does not live up to expectations. TMNT is a third person action game that, like POP, gives players the ability of run along walls, do acrobatics, dodge traps and adds new abilities like call in your turtle brothers to pull team combos. Despite these features TMNT is no where close to the caliber POP Sands of time was. The blame can solely be put on a fact that it feels dumbed down to appeal to a very young crowd to coincide with the demographic targeted by the tie-in movie. What made POP great was (1) superb story (2) excellent game play elements (3) topnotch pacing. All these are missing from TMNT. The story is tied to the animated film and not explained as the game expects you to have seen the movie. Even if you have seen the movie it is not compelling. Despite borrowing elements from POP, the game feels too easy. There is no satisfaction from either completing environment puzzles or from the dumbed down repetitive combat that forces to you fight bland generic enemies. How can you have a TMNT game and not have hoards of boss to fight? Graphically and audibly the feels like a budget title. One can clearly tell the game was developed for the PS2 and then ported to other platforms. Even worse, the graphics and sound are that of an average PS2 game. In the end, TMNT is a budget title that should keep younger audiences mildly interested. 5.0/10
1 of 1 found this helpful
21 Oct, 2007
ShellShocked!
Teenage Mutant Ninja Turtles (TMNT) gives players the chance to relive their nostalgia for the series. Going in, the game holds a lot of promise as it is developed by Ubisoft Montreal most notablely known for their Prince of Persia series. The prospect of a POP-esque game in a TMNT world is very tantalizing. Unfortunately the game does not live up to expectations. TMNT is a third person action game that, like POP, gives players the ability of run along walls, do acrobatics, dodge traps and adds new abilities like call in your turtle brothers to pull team combos. Despite these features TMNT is no where close to the caliber POP Sands of time was. The blame can solely be put on a fact that it feels dumbed down to appeal to a very young crowd to coincide with the demographic targeted by the tie-in movie. What made POP great was (1) superb story (2) excellent game play elements (3) topnotch pacing. All these are missing from TMNT. The story is tied to the animated film and not explained as the game expects you to have seen the movie. Even if you have seen the movie it is not compelling. Despite borrowing elements from POP, the game feels too easy. There is no satisfaction from either completing environment puzzles or from the dumbed down repetitive combat that forces to you fight bland generic enemies. How can you have a TMNT game and not have hoards of boss to fight? Graphically and audibly the feels like a budget title. One can clearly tell the game was developed for the PS2 and then ported to other platforms. Even worse, the graphics and sound are that of an average PS2 game. Not a problem if you play it on your PS2 but it looks dated on a 360. In the end, TMNT is a budget title that should keep younger audiences mildly interested and its only redeeming quality is the easy 1000 achievement points that be earned in under 4 hours. 5.5/10 Visit my gaming forum: www.gamingdump.com
1 of 1 found this helpful