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platinum_max_media

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Location: United StatesMember since: 05 Jan, 2007

All Feedback (68)

gruv-entertainment (337503)- Feedback left by buyer.
More than a year ago
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Good buyer, prompt payment, valued customer, highly recommended.
smack6102 (921)- Feedback left by buyer.
More than a year ago
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Great buyer fast payment!!!!
gruv-entertainment (337503)- Feedback left by buyer.
More than a year ago
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Good buyer, prompt payment, valued customer, highly recommended.
blowitoutahere (2985314)- Feedback left by buyer.
More than a year ago
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Good buyer, prompt payment, valued customer, highly recommended.
emmitt22blue (6462)- Feedback left by buyer.
More than a year ago
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great ebayer... quick payment...item ships tomorrow ...
tartanhartan (102)- Feedback left by buyer.
More than a year ago
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Lovely to do do business with! A polite, fast, pleasant transaction. Thank you. A pleasure.
Reviews (2)
01 Mar, 2011
Spider-Man: Mysterio's Menace - one of the better games
I recently bought a Game Boy Advance SP as an upgrade to my standard GBA, and went on to look for games that I missed out on back when the Game Boy Advance was the biggest thing in portable gaming. Anyways, I’ve thought about buying Spider-Man: Mysterio’s Menace for years, but could never find a copy at my local Game Stop store. I’ve played many Spider-Man games all the way back to the games of the Sega Genesis to the PS2/Xbox/GameCube generation of video games. Within that time period, I’ve played Spider-Man games that were either really good or really bad. Spider-Man: Mysterio’s Menace falls into an average-to-good category. I don’t hate it, but I don’t absolutely love it either. But it is a satisfying experience never the less. The Good: The game advances like a comic book, as the cut-scenes are presented in comic form. I’m not sure, but the comic artwork looks like it came out of a real comic-book, it’s just that good. The graphics (both background and characters) are very good, especially for a GBA game. The background is almost photorealistic, and the character models look like they are 3D rendered, much like the characters in the Donkey Kong Country games for the Super Nintendo. Spider-Man’s move set is very well animated; I always get joy out of seeing him through an upper-cut or swinging on a web line only to perform a backwards summersault in mid-air. Unlike most GBA games, this one reminded me why Nintendo said that this machine was just as powerful as Sony’s original PlayStation You have an overhead map to choose which level you want to play. You start off with 3 choices, and each level will lead to a branch of more levels and options. This gives a similar level of freedom that Spider-Man vs the Kingpin on the Sega CD offered, but this game is much more limited (possibly) due to the small cartridge size. The Bad: This game is short, and I mean really short. As I said before, this game starts you off with 3 level options, but each of those levels only have 1 or 2 following levels, bringing the grand total of levels to… seven! Wait, what?!? Yeah, it’s short, and even more so once you realize you can beat each level in less than 10 minutes. But at least it’s fun while it lasts. But I would like to see more villains, but you do get a few classics - and the title of the game gives away one of them. There is no save option. Despite that previous game boy games have had built in save batteries, this game does not feature one, but I guess that could be linked to the short length. You do get a password options to continue a game, and luckily the passwords are only six or so digits long. So it is possible to continue a game, but in 2001 (nearly 15 years after Nintendo first used save batteries ), how hard was it for a developer to build in a save feature? The combat is not as varied as I would have liked it, but it works. You can punch, kick, perform an uppercut, and shoot webbing at enemies, but there is no combo system to incorporate strategy into. So you really rely on hitting your enemies before they hit you, bringing the combat system to a form of luck instead of any form of real strategy. Still, with more buttons on the GBA than on the original monochrome Game Boy, there are more control options on a handheld game than previously possible. Closing Comments: In conclusion, if you are looking for a fun short game experience, or if are a diehard Spider-Man fan, then you should pick this up.
11 Jul, 2011
Not a true Mario game - but still a solid 2D Platformer that's worth a look
Super Mario Advance released on the same day as the Game Boy Advance (GBA) back in 2001. It’s not a brand new Mario game, but an enhanced port of the American version of Super Mario Bros. 2 which first appeared on Nintendo’s first home console. Now I said the American version because there are two different versions – one for Japan and one for America. The Japan release was more of an expansion pack for the original Super Mario Bros. game as it was essentially the same game with amplified difficulty. If you are looking for the Japanese version of the game, then you’ll want to find ‘Super Mario Bros. Deluxe’ for Game Boy Color. This version of the game is more of a sequel, despite it has many new elements that haven’t been seen before or since its release. Instead of jumping on enemies to defeat them, you pick up vegetables out of the ground and through them at the enemies. Bowser, Mario’s nemesis, is also missing from this game. In addition to that, Princess Peach hasn’t been kidnapped like in other Mario games, and is a playable character. In all you can play as four different players: Mario, Luigi, Princesses Peach, and Toad. Each character has strengths and weaknesses, and you will want to make use of all of them to tackle all the challenges in this game. The truth is this game didn’t start out as a Mario game, but was modified to be a sequel after development was underway - and that is why so many things in the game seem un-Mario like. Now I said this is an enhanced port, so the graphics received a facelift, the music is slightly better, and we now have voiceovers for the cast. Despite not being a ‘true’ Mario game, it is a solid platformer. The controls feel tight, but they are nowhere near the level of Super Mario World (which has an enhanced port for this game's sequel: Super Mario Advance 2). If you know what you’re getting into, this game is fun, but as far as Mario games go, this is under par when stacked up against legends like Super Mario World or Super Mario Bros 3. In addition to this, Super Mario Advance also throws in the 1983 Arcade game ‘Mario Bros.’ as a bonus. It was good back in 1983, but now it’s only ok at best. It just feels like a mini-game and hasn’t stood the test of time. I would have much more liked to see 1981’s ‘Donkey Kong’ or 1985’s ‘Super Mario Brothers’ as the bonus game, but It’s hard to complain since it’s a bonus game added in for fan service. It's not the best Mario game on the Game Boy Advance, but in terms of 2D platformers, you can do a lot worse. it's a peice of video game history, and for that it's worth a look. Good game, but I wouldn't spend more than $25 for it.
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