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    Location: United StatesMember since: 08 Jun, 2001

    All Feedback (875)

    • second.sale (4293281)- Feedback left by buyer.
      More than a year ago
      Verified purchase
      Good buyer, prompt payment, valued customer, highly recommended.
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      More than a year ago
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      Transaction completed. Better World Books thanks you for your purchase.
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      Past year
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      Hope to deal with you again. Thank you.
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      More than a year ago
      Verified purchase
      Quick response and fast payment. Perfect! THANKS!! ~Thrift.Books
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      More than a year ago
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      Excellent buyer. Easy to work with and Prompt payment. Thanks again and enjoy!
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      More than a year ago
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      A++++++++SUPER EBAYER++++++++++WOULD DO BUSINESS WITH ANYTIME+++++++++++++++++++
    Reviews (2)
    PointMaster Fire Control Constant Fire Adapter for Atari 2600 Controllers Retro
    07 Apr, 2017
    Nonfunctional on several systems with 9 pin connectors
    The small black unit plugs easily into the 9 pin connector, and the joystick into that, but that's all it does. There is no switch to turn the auto fire on or off. There is no adjustment to control the rate of auto fire. That's okay, because there is no auto fire anyway. Trying this on several systems, such as an Atari 2600 and a VIC-20, there is no discernible effect. There are extension cords, with controllable autofire, that do function, so I will point you toward those instead.
    ELECTRONIC BASEBALL and FOOTBALL classic1970's pocket travel
    30 Nov, 2016
    Entertaining Gameplay with simple electronics
    In the late 1970s, Mattel and other companies made use of the same bright red LED technology then prevalent in calculators to create simple handheld games. While they would be supplanted in the early 1980s by LCD technology, which allowed for simple images to be illuminated, these LED units are remarkably fun. The controls are simple digital buttons, often in the four cardinal directions which predate the Nintendo Dpad. The red lights are bright, and the games can be played in both daylight to full darkness. This is in great contrast to many LCD handhelds, where the images need proper lighting to be seen. The screens also seem to be far more resistant or affected by scratches that often mar LCD gaming experiences. Sound is very minimal, although a bit more than beeps and boops. For instance, football has a memorable trill sound. The football and baseball designs seen here are remakes of the classic Mattel ones. This football is a running game only, where you (the brighter red dot) wait or lure the defense (dimmer red dots) into creating a hole to run through from side to side. The defenders loop over, so once you exit one side you reappear on the other, but the defenders are still there. Its not really football, but it works. You always play offense, just changing the direction of play. The baseball game is also simple, with probably a random number generator deciding on where hits go. Gameplay can be remarkably quick in Baseball. Many youths spent a lot of time annoying parents playing these travelling handheld games. They were both supplanted by other products, from Mattel and others, that had more advanced gameplay. Yet by focusing on very simple gameplay, they succeeded in much the same way Space Invaders did. These handheld electronic games established good enough memories for recreations of these initial units, and seldom the later ones or ones by other companies, to continue being sold.
    3 of 3 found this helpful

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