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Reviews (5)

05 Jun, 2023
Quite possibly the best adaptation of the Three Musketeers out there!
Seriously thrilled to see this version, especially after the recent fiasco (2023) that was shot in France without even a meagre attempt of lip service to the costumes or to the novel's structure and characters.
I can assure you the escrime here is better depicted, down to the use of the cassock as a parrying tool, though it has less fantastical black powder pistol fights.
This might well be the best adaptation of the three musketeer out there. Including the complicated relationships between Milady, Rochefort, Felton and the Cardinal. In fact, it is the only one I've seen that preserves the Cardinal not as a bad guy, but as the one trying to hold France together despite a capricious king and his swashbuckling musketeers.
It also preserves the irreverent humour and the not too serious tone of the musketeers, themselves more a problem than a solution in some occasions.
If nothing else, do yourself a service and check it out for a young Christopher Lee sharing the stage briefly with Charlton Heston.
The only down point of this version is that it hasn't continued to "20 Years Later" nor to the "Vicompte de Bragelone".

12 Oct, 2021
When eveyrhting is said and done, the top is just a bigger prison for the free man.
Incredible historic accuracy, this is a movie that might and will probably blow you away through time. The notion of having to prove oneself against society in order to be free, ever higher, was very touching. Highly recommends.
L’acuité historique est incroyable. Ce film peut et va probablement vous envoyer valdinguer à travers le temps. Son thème de devoir se prouver contre soi et contre la société pour finalement être libre est très touchant, voir étouffant. Je recommande avidement ce film.

12 Apr, 2022
The exact feel you should get from an anime / heroic fantasy in-universe boardgame.
This is the perfect anime game, from summoning monsters to changing the whole setup in a brilliant move, perfectly combining the resource administration aspect with the abstract strategy. In fact, this is so cleverly capturing the fantasy board game that it might well be... well might have been a new standard from which to judge such chess variants.
This second starter set (two starter are required to play!!!) is more centred around defensive movements and the use of monster's (Masetai) abilities. Which is to say more of the pieces in here have a lesser movement range than the first set, but they do compensate for it by letting you get resources faster, teleportation, and a few other tricks.
I really can't quite get why this didn't manage to survive longer when it first got out... possibly it got drowned in too many similar but inferior products during the beyblade and Yu-Gi-Oh Rush. It might get difficult to get boosters nowadays, and it's a shame that none of the starter set had a "bounce" piece; but the game remains fairly enjoyable even with only the basic masetais.
The rules could have been clearer on a few points, but it is still easy to make sense of it. (Pieces should get back to their original side when they get captured. Yellow movement pattern ignore path from starting square, hence most pieces can "jump over", which is still limited in number of spaces compared to the "doted lines" which is a jump on an unlimited row or column. Bounce is for all the directions of a pattern, not just one, etc...) I found back the errata on the wayback machine, but in case you would not be able to, the aforementioned where the most difficult to confirm.