About
All Feedback (286)
- bigmekworkshop (9690)- Feedback left by buyer.Past 6 monthsVerified purchaseThanks for your quick payment - Big Mek Workshop
- pfennigfuchsonlinehandel (782)- Feedback left by buyer.Past 6 monthsVerified purchaseSehr nette Kommunikation, schnelle Bezahlung und fairer Preisvorschlag. Vielen Dank.
- rarewaves-outlet (1372502)- Feedback left by buyer.Past 6 monthsVerified purchaseThank you for shopping with Rarewaves. Hope to deal with you again
- emeraldireland (347)- Feedback left by buyer.Past 6 monthsVerified purchaseExcellent! Please enjoy the item +
- gold_fish7 (298)- Feedback left by buyer.Past 6 monthsVerified purchaseThank You for Your Purchase ! =)
- yagdavix (29108)- Feedback left by buyer.Past 6 monthsVerified purchasePaiement ultra rapide, very fast payment, merci !!!!
Reviews (4)
13 Oct, 2014
Beneath the gimicks, there lies a very fun and addicting ARPG.
0 of 1 found this helpful Sillent Hill: Book of Memories is a game that sounds awesome on paper, but somewhere on the road to realization something seems to have gone wrong. Even at that, though, Book of Memories is good fun. I don't regret buying it or spending time with it, in fact - I'm currently eagerly writing this review, while waiting my Vita to recharge, so I may continue my endless demon-slaughter.
In it's core, Book of Memories is a Action-RPG Dungeon Crawler. The game often feels like a graphical mod of a Diablo or Neverwinter Nights game.
The story revolves around a character you create. The character creation options are not a lot, but are satisfactory. You will find a lot of cool customization items along your demon-slaying jihad.
The story is very convoluted. It's told not much through cutscenes, but rather through audio logs and notes, scattered around the levels. Notes you simply pick up, but the Audio Logs are very easy to miss - they are available at certain rooms, after clearing out all the enemies in the room. The story is quite cryptic, however I do sense that it's not a bad story - just a badly told one. Some Silent Hill fans might dislike the plot, but I did not mind it. After all, it is an ARPG - it's the addicting action that matters here.
The game looks nice, but most new designs (not SH) look bland. From time to time, there is a very eerie feeling accompanying you in your quest. Monsters look gross and disgusting as per usual with the theme. Sound effects and voice acting are ok, the soundtrack is fitting of the game.
Gameplay is very satisfying and addicting. It mainly consists of the famous dungeon-crawler formula - go in, beat stuff up, level up, boss, loot, shop, repeat. Notable are the facts that the game offers only use-based items (ammo, medkits), relics (items that permanently raise stats) and weapons (which have very low durability, so you have to switch often) to the player . Clothes and accessories are only cosmetic. The worst of the gampelay is the Karma system, which is never explained well. It has to do with choosing the direction in which the story should progress - as in good or evil, but the missions provided themselves contradict the choice you want to make. One might argue that that was the idea, however in the long run - it just isn't fair. The Karma meter also has something to do with the powers you have, but neither the powers, nor the effects, are explained well either. Also, at the end of each stage, a puzzle will have to be solved. This puzzle is the same, every time, just with a slight variation. It's extremely pointless and annoying, but it's equally easy to do and not notice. Beyond the sins of not explaining itself well, being grindy and, rarely, a bit buggy, the demon-slaying is fun and challenging, therefore I didn't care to notice minor annoyances. The biggest problems that this game has are the constant need of changing your weapons - the idea of durability just seems like a needless addition, and the frequent difficulty spikes. When these two are combined, as in - when you encounter a needlessly hard enemy AND your most useful weapon breaks, it is almost gamebreaking. This is this game's biggest sin.
Overall, Silent Hill: Book of Memories has a lot of potential that it doesn't live up to. It's not a good game, but it's not a bad one either.. I found that the game was well worth the time and money - it's fun, addicting; easy to learn and interesting, even though a bit unfair. A bit creepy, a bit buggy, a tad scrambled, but fun none the less, Book of Memories gets a recommendation from me. It might be the weakest WayForward game, published by Konami no less, but this combination is precisely what you can expect - it's fun, yet disgusting at the same time.

07 Jun, 2016
Mega Bloks - Making Blocks Interesting Again!
Mega Bloks are on a roll with their latest TMNT products. Not only are they entertaining, as they have articulation, but they are also very cool looking - stylized, yet not enough to be annoying.
This one in particular is the rarest of the bunch - Shredhead. He comes in this amazing see-through red plastic, which suits the figure and the character. Who doesn't love see-through plastic? Also, he goes great with the see-through Stealth Leo from Mega Bloks' TMNT2 Movie series, which is also great.
A bit of negativity hear: assembly is hard, for most of these figures. It takes a lot of strenght to fit some pieces together and assembly by a child alone is not recomended. They can get hard to figure out sometimes too, but Shredder is straightforward enough.
As typical, he is compatible with other Mega Bloks sets and with Lego sets, meaning he can play with your other figures: as a hologram, a giant or just Shredder. A lot of things to do wih him.
Another thing to note is that he is rather limited in his articulation, unlike other figures from the minifigures line. He has no articulations on his elbows, which can be a bit annoying when you want him to be more menacing towards those blasted turtles.
But either way, this figure (and the entire series thus far) is awesome. Shredder is my favorite TMNT character, I'm a 23 year old and usually don't go for figures, unless they really catch my eye. And this one did and I'm very glad I got him. I'm sure any child, for whom this figure is after all created for - to play with, will enjoy it too.
Sculpt: 8/10
Coloration: Special Edition, no points
Articulation: 7/10
Utility: 9/10
Joy: 10/10
All in All: 9/10

15 Feb, 2016
Feels like a cheap chinese Final Fantasy MMORPG knock-off
Even though in this game you are surrounded by years of Final Fantasy lore - from the eidolons and job classess to the sound effects and musical themes, this title manages to lose the core of what Final Fantasy is.
Even though it's easy to take this game for a Monster Hunter clone, it's far from Monster Hunter's easy to understand systems, it's polish and it's design. Final Fantasy Explorers tries to do something of it's own, while taking a bit from Monster Hunter indeed, but ultimately fails. Many of the general faults lie in the chosen system - the 3DS is far from capable of sustaining the proper environment, variety and liveliness that should acompany the title "... Explorers". It only gets worse from there: running costs mana, starting quests require gold and difficulty spikes gallore. One of the most annoying factors in this game is that it has no clear progression system. Quest "ranks" unlock seemingly at random - as you are completing Rank 2 quests, random Rank 3 and 4 Quests are unlocked. There is no XP system, classess are unlocked by completing random tasks or quests and the only real variety is seeing new enemies. And there aren't that many to see, as the game's main type of quest is "go there and slay x number of this". The place of action is also not interesting, as all too soon you'll have explored most of the game world, which is smaller than it looks. Gone is the magical feeling of a Final Fantasy medievil world. And gone is also any story elements - there is literaly no story - none, nada. And what little dialogue there is is just a means to progress to the next monster slaying quest.
That being said, the gameplay itself can be enjoyable, if you have nothing else to do and are watching something not that interesting. If you can manage to overlook everything written above, one good thing is that the game can indeed be enjoyed in short sessions, which makes it a good portable title. It's just not that good of a title as a whole.
The graphics aren't anything special, the music is very far from earning the "Final Fantasy" signature, the story is void, the gameplay feels unfinished and the entire atmosphere is that of a plastic, cheap copy of a game. It still can be enjoyable and huge FF nerds will certainly find things to do here. It's also a good time-waster - as in it's good in wasting your time, but only if you have at least one more thing to do while playing, because if not, boredom won't be that far behind. Final Fantasy Explorers is not about exploring, it's about killing loads of monsters to grind loads of materials, which you have no clue what to do with, since nothing is that well explained.
Final Verdict: get this if you are a die-hard. If you are wondering about it, deffinetely skip. There are better games to buy. Most appropriate price would be 10-15 dollars price-range - mainly because the game has far less content than it seems. If you are interested in multiplayer - you will be bored with it in a couple of days. If you are a single-player type of person - you will be done with this game in about 10 hours, depending on if you are willing to do the same quest 40 times to make your character look like Sephiroth or not (and yes, that is literally how much it takes).